Roblox, an internet platform the place customers can play and create tens of millions of user-generated video games and experiences, has recognized the Korean gaming market because the fastest-growing market on the planet and analyzed that it’s going to develop at a mean annual charge of 10.5% by means of 2030.
Roblox shared the Korea Financial Influence 2025 report containing these findings at a press briefing held at Andaz Resort in Gangnam-gu, Seoul on Nov. 11. In keeping with the report analyzed by Roblox and international financial advisory agency Entry Partnership, the home gaming market is projected to indicate a mean annual development charge of 10.5% from this 12 months by means of 2030. This determine surpasses the worldwide common annual development charge (8.7%) for a similar interval. Roblox defined, “Korea is a market the place 60% of the inhabitants enjoys and participates in gaming,” and “Roblox’s home every day lively customers (DAU) additionally elevated by 18% (This autumn 2022 to This autumn 2024).”
The quantity Roblox has contributed to the Korean market is analyzed to succeed in 27.2 billion received. In keeping with the report, the quantity Roblox contributed to Korea’s gross home product (GDP) by means of its developer change program from 2019 to final 12 months totals $20.8 million (roughly 27.2 billion received). Roblox said, “As of final 12 months, we supported over 130 Korean creators who certified for income sharing, and the whole income scale additionally elevated by 68% (This autumn 2022 to This autumn 2024).”
Roblox is specializing in decreasing limitations to recreation growth by means of instruments that anybody can simply entry and use. In actual fact, many creators are studying and executing processes mandatory for recreation growth, together with recreation design, coding, and digital entrepreneurship, by using Roblox’s assets on their very own.
Roblox goals to supply abroad enlargement alternatives to Korean creators as a worldwide platform with 151.5 million DAU worldwide (as of Q3 this 12 months). In keeping with a survey Roblox carried out concentrating on home creators, greater than half of consumer and creator income is generated abroad. Main export markets embrace Brazil, america, and the UK. Roblox emphasised, “We is not going to solely contribute to digital financial development but in addition unfold Korean creativity and tradition to the worldwide stage,” and “We are going to contribute to solidifying Korea’s international place along with different Ok-digital content material.”