G-Star 2025, which options all of the anticipated home recreation titles, opened on Nov. 13 at Busan BEXCO.
In line with the G-Star Organizing Committee, this 12 months’s G-Star noticed participation of 1,273 firms from 44 nations with a scale of three,269 cubicles. NCSOFT served as the primary sponsor, whereas Netmarble, Krafton, Webzen, and others exhibited their merchandise. World recreation firms together with Google Korea, Blizzard Leisure, Bandai Namco, Sega·Atlus, Unity, and Plaion, which is the dad or mum firm of Czech online game developer Warhorse Studios, additionally welcomed guests.
This 12 months’s G-Star takes growth of tales and narratives as its core theme, with the organizing committee intensively highlighting the facility of creativity and narrative throughout key visuals, conferences, and exhibition content material.
Collaborating firms configured their exhibition cubicles not as easy demonstration areas, however as areas the place guests can straight expertise recreation narratives. Centered on the storytelling of their mental property (IP), they organized experiential content material, themed exhibitions, and fan occasions to current immersive experiences the place play and narrative join.
G-Star, marking its twenty first version, leaps ahead as a complete cultural platform the place tales, narratives, and experiences join as one, fairly than being a easy business exhibition.
G-Star 2025 is about to grow to be an area the place gamers, builders, and guests all full their very own tales by bringing the facility of storytelling, which is the essence of video games, to the forefront.